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 Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]

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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Sat Apr 16, 2011 9:55 am

New Grippli Theme: https://www.youtube.com/watch?v=Y0GPdcE1RZI&feature=related

Vasari Theme? https://www.youtube.com/watch?v=T4b4qqJT2ng&feature=related

Wadda you guys think of the Vasari theme? Fits them or something else? Also I'm gonna remake the Musicaa thread aferwards incase you can't decide on musical themes so we can all vote for which one's best ect.
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Sun Apr 17, 2011 6:23 am

I think that Vasari theme is better than my suggestion, too. It seems excellent. Just one problem: I don't know that much about these Vasari, other than Sun Cores, psychics, being heavily armed highly dangerous and being feared by all. Care to fill us in on all the other details? I don't even know what they look like.
BBeast wrote:
BBeast wrote:
BBeast wrote:
BBeast wrote:
BBeast wrote:
BBeast wrote:
Castera'an

The Castera'an are a race of carnivorous equine creatures with moderately complicated physiology. They are generally peaceful, but when provoked they can be brutally efficient and merciless against their enemies. They were quick to rise and dominate their section of the galaxy.

Appearance
They are hairless and their skin is a muddy red. They have four legs, four arms, two wings, a tail and a head with a short, thick eye-stalk with two eyes on it. This eye-stalk gives them better ability to look behind and around. They generally range between 140cm to 190cm in height and 500kg to 1000kg in weight.

By their physical nature, the Castera'an are brutal hunters. Their diet consists entirely of meat, making them carnivores. They have four legs for running with and their equine form gives them excellent aerodynamics and high speed. With their wings they have the ability to glide over medium distances. They have the natural ability to just blend into the shadows, although nowadays this ability is only available to those who train it. From the end of their tails they can spray out a concentrated burst of acidic toxins. And one of their two pairs of arms are equipped with nasty claws than can tear deep into flesh.

Their other pair of arms are used for more delicate tasks, as they are equipped with soft and dexterous fingers. They use this lower pair of arms for gesturing during more peaceful or diplomatic conversations. The upper pair are more active during disputes, arguments, fights and fits of rage.

Culture
The Castera'an have always preferred to have a mixture of tactics.
Although for most of their early history the dominant method was force. However, once they reached space, they realised that friends here would last a very long time, and so would enemies if not dealt with. So they made a more diplomatic turn, allying when possible. When an enemy was encountered things were a bit shaky at first, but they eventually got their act together and nowadays they blast the enemies to smithereens ASAP.

As for the individual Castera'ans, violence and crime are discouraged and penalised, while chivalrous and honourable behaviour is encouraged. Gender equality is also promoted. Most Castera'an prefer wearing simple clothing.

Diplomacy
The Castera'ans do their best to be on friendly terms with most Empires. However, whenever they encounter an enemy they attempt to wipe it out with brutal efficiency. Below is their formal guide on discerning between friend or foe.
Laws on Inter-Empire Relationships with-in the Alliance wrote:
"If Empires in the Alliance live peacefully with one another, they will
be assisted in times of need. If an Empire fights an Empire in the
Alliance, then the antagonist will the prosecuted, rejected and/or
exterminated. If the fight is between two Alliance members, then a
guilty Empire will be decided on and appropriate action will be taken
against the guilty Empire."
They have done their best to maintain a good relationship with the Drakons, Phooka and Grippli. They are also at war with the Vasari, mainly because they attack their allies. Numerous lesser Empires are also under the protection of the Alliance.

Colonies
Strict standards have been upheld when it comes to colonising. As soon as terraforming technology became cheap enough to use in large quantities they went on a terraforming spree: Project Terra I. Later, the standards were lifted further and Project Terra II was initiated. Nowadays all Castera'an colonies are made to be self-sufficient and well armed.

Technology
The Castera'an have done their best to advance in all available technological areas, but there are some areas in which they excel. One of these areas are terraforming technologies. Due to interest in the viability of a planet for improved colonies the Castera'an have invested millions in the production of powerful, easy-to-use terraforming tools.

The Castera'an are also the owners of the most powerful force-fields in the known galaxy. These shields are incredibly difficult to crack open from the outside while the ship inside can still fire out of it. The shields also have the ability to pass through most other shields, making them excellent for boarding crafts. The way these shields work are a closely guarded secret, as they were one of the most important tools in their dominance. The shields are not invincible, though. They may only be used for a short period of time before they must be left to cool off. They also aren't particularly cheap, and no infantry versions have yet been developed.

The Castera'an have two other powerful tools at their disposal. One is an extremely powerful planetary EMP. It is capable of disabling an entire planet's fleets and defensive systems for a few minutes. It can generally get through a lot of magnetic shielding as well.

The other is the ability to create a temporary warp gate for fleets to come through. The prototypes and earlier versions opened a warp gate to an unspecified destination, although as pirates generally came out it is believed that the pirates have technology to attract such warp gates. Recently the technology has improved when they discovered how to guide it to their own passive permanent structures. It can now be used as a sneaky, space efficient yet hugely energy consuming method of calling in a fleet to the battlefield.

As for their regular weaponry, those are pretty average. They use a mix of plasma, laser, explosive and magnetically accelerated weapons. Their missiles are quite good, though, with the ability to add more compact explosives, better steering and more advanced targeting AI. They have also managed to create and utilise particle missiles, which although less effective mean that physical missiles do not have to be carried around.

Fleets
The Castera'an keep an effective, robust space force. Although most of their ships aren't the best, they're good enough. There are several kinds of ship:

Trading and civilian vessels are made to have space for people and storage. They are generally only lightly armed, just to fend off pirates for a short while if absolutely necessary. Many of these ships have interstellar capabilities.

Small combat ships such as fighters generally don't have any better than interplanetary capabilities. But they are agile, generally armed with missiles and a gun of some sort and compact enough to fit in cargo holds. These are usually used for ship-to-ship combat and as a bit of cannon fodder.

Then there are medium combat ships. These make up the backbone of their fleets. They are useful for carrying small squadrons and patrolling. They are usually capable of short to medium interstellar distances. They are often equipped with numerous small guns, some missiles and maybe a bomb chute and heavy gun.

And of course there are the massive battleships. Measurable in kilometres, these were designed to fend off the more advanced races. It was only when they heard of the might of the Vasari that they began producing these, since before the surrounding Empires were of no threat otherwise. These ships are few, but they are powerful. They use the best technologies the Castera'an could afford to use. They have weapons to shoot everywhere around them. They often have a really heavy gun or two as well, such as a massive rail-gun. While they have plenty of room for an entire fleet, many of them also have the ability to warp a fleet to their location. The energy cost of this is massive, though, and could leave the battleship vulnerable as it recovers.

Then there are the flagships. The Castera'an have had multiples of these across their history. They have always been medium sized ships. While this may not seem good enough for what should be an Empire's prized vessel, the flagships weren't only used for war. They are also used for diplomatic, emergency response and economic activities. Most Empires aren't happy about a 5km long warship rocking up on their doorstep. The current flagship is called The Thames. It is a massive space shuttle which uses a space-bending warp-drive. It possesses many weapons, but it has a sleek elegance about it too. Combined with an elite crew, it and its EMP superpower, shields and agility have been known to conquer entire enemy home-worlds of less-advanced Empires. It is generally used to spearhead most Castera'an interstellar activities, warlike or not.

Brief History
When the Castera'an first rose to space they were branded as warriors. They made allies, moved forwards in technology but they were soon stopped by a new enemy that equalled them in might. They were locked in a stalemate unless someone made something better.

During that war the current commander of the Empire and captain of the flagship retired from old age. As he had no descendants, he passed on his responsibilities to the flagship's vigilant and skilled gunner, called Moint Zileth. The old captain had made a wise choice, as Moint was a powerful captain and using his skills he pushed the boundaries of the flagship to the limit and devastated their long-time foes. This was only the beginning of the Castera'an's rise to power.

Moint Zileth commanded fleets in many more battles, but he managed to develop even more alliances. Eventually he officially changed the branding on his Empire from a warrior to a diplomat. Using the title wisely the Castera'an became even more powerful.

They then met the other empirical superpowers of the Galaxy- the Grippli, Drakons and Phooka. They made sure that they became allies, as these Empires were many times more powerful than the ones encountered before. Through their alliance, they met the Vasari, who were enemies from the beginning.

Nowadays the Castera'an have strong diplomatic ties with the Drakons, Grippli and Phooka. They also have sophisticated technology and arguably the most liveable Empire in the known Universe.
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Mon Apr 18, 2011 3:53 pm

Vasari

Pic: Google Images 'Vasari SoaSE' something alike one of those.

Next to nothing is know about the Vasari by the Alliance. They know that they are deadly raiders who disappear without a trace, and can amass a force powerful enough to destroy the Drakon Homeworld while the Drakons are at the peak of their power [Not to say they can't grow stronger in future]. Physically, they are strong for their build, not as strong as a Drakon warrior, but quite strong none-the-less. They seem to be cruel towards other species, and seem to look down on all others. When they do raid, they often make off with a portion of the local population, presumably as slaves, hostages or entertainment. Among the few Vasari ships that have been desroyed, the Alliance has managed to research the debris and found their ship hulls to be made from an unknown form of metal, stronger then Drakon Platinite, but not by much. No matter how much they try, they cannot reproduce such a metal. The Vasari also use mental implants, giving them psychic powers, though not nearly to the degree that the Grippli have.

When Vasari ships go critical, they explode with a force and form rivaled only by that of a supernova [though on a much, much smaller scale]. They have also mastered phase technology and gravity bows under their technological power. As a result, Vasari ships are much more manuverable then those of the Alliance, greatly increasing the severity and unpredicatability of their raids, and decresing their casualties. They can seem to phase some of their ships out of the physical realm, and have them reappear behind resistance formations, and also implement this technology with their weapons, allwoing them to bypass energy shields.

And what the players don't yet know...

-Vasari ships are powered by poerful Sun Cores
-Vasari take slaves back from their raids who then become 'Valued Citizens' and work under the oppressive rule of the Vasari.
-Vasari are an ancient, advanced and powerful race who rule most of the galaxy, however have only recently entered Alliance Space, and thus encountered the species within.
-Vasari only send minor raiding parties to capture more slaves. If they wanted to they could annhilate the whole of the Alliance in the same fashion as they did the Drakon homeworld, but then they wouldn't have all that enjoyment of capturing fresh slaves.
-Ask if you think something else should be added
-I have a feeling I've forgotten something...
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Mon Apr 18, 2011 6:05 pm

Oh. Forgot something.

The current Drakon Flagship of the Navy is the Kriktosian Slayer. This monster measures in 12 kilometers long and four wide. This is the second largest Drakon ship out there, the largest being the super-carrier Leviathan. The Kriktosian Slayer is armed with two plasma lances, and twelve Gauss Cannons. It is stocked with five-hundred supersized missile pods, equalling nine-thousand Armageddon XV missiles.It also has the best shields, best engines, best commander, and best armor of the Drakon navy. Its commander, Grand Admiral Chelitay, is the leader of all the Drakon Navy. The shields are scavenged from the Vasari, equalling a very powerful shield,but not as powerful as Vasari shields. The engines are Mark XII Collosus Fusion Engines, giving it massive power.Also, it uses the magnetic field used by all the reactors, which overlaps, to boost the three-main reactors' energy output. In effect, it can go three-hundred percent speed with meltdown happening in ten minutes. Pretty good. And the armor is two meters thick at the thinnest point, and it is reinforced with interstitial honeycombing, blast doors, and bulkheads. It can take a hell of a beating. But, it cost a lot. It was all Drakon material, but the construction took fifty years, due to platinite shortage, and all the complex parts. But it is a beast.
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Wed Apr 20, 2011 5:48 am

@Froggy, Interesting. That shall be useful.

@Legion, Don't forget high fuel consumption. It may be able to do all of that, but it doesn't come from thin air.

I'll go update my shields now.


BBeast wrote:
Castera'an

The Castera'an are a race of carnivorous equine creatures with moderately complicated physiology. They are generally peaceful, but when provoked they can be brutally efficient and merciless against their enemies. They were quick to rise and dominate their section of the galaxy.

Appearance
They are hairless and their skin is a muddy red. They have four legs, four arms, two wings, a tail and a head with a short, thick eye-stalk with two eyes on it. This eye-stalk gives them better ability to look behind and around. They generally range between 140cm to 190cm in height and 500kg to 1000kg in weight.

By their physical nature, the Castera'an are brutal hunters. Their diet consists entirely of meat, making them carnivores. They have four legs for running with and their equine form gives them excellent aerodynamics and high speed. With their wings they have the ability to glide over medium distances. They have the natural ability to just blend into the shadows, although nowadays this ability is only available to those who train it. From the end of their tails they can spray out a concentrated burst of acidic toxins. And one of their two pairs of arms are equipped with nasty claws than can tear deep into flesh.

Their other pair of arms are used for more delicate tasks, as they are equipped with soft and dexterous fingers. They use this lower pair of arms for gesturing during more peaceful or diplomatic conversations. The upper pair are more active during disputes, arguments, fights and fits of rage.

Culture
The Castera'an have always preferred to have a mixture of tactics.
Although for most of their early history the dominant method was force. However, once they reached space, they realised that friends here would last a very long time, and so would enemies if not dealt with. So they made a more diplomatic turn, allying when possible. When an enemy was encountered things were a bit shaky at first, but they eventually got their act together and nowadays they blast the enemies to smithereens ASAP.

As for the individual Castera'ans, violence and crime are discouraged and penalised, while chivalrous and honourable behaviour is encouraged. Gender equality is also promoted. Most Castera'an prefer wearing simple clothing.

Diplomacy
The Castera'ans do their best to be on friendly terms with most Empires. However, whenever they encounter an enemy they attempt to wipe it out with brutal efficiency. Below is their formal guide on discerning between friend or foe.
Laws on Inter-Empire Relationships with-in the Alliance wrote:
"If Empires in the Alliance live peacefully with one another, they will
be assisted in times of need. If an Empire fights an Empire in the
Alliance, then the antagonist will the prosecuted, rejected and/or
exterminated. If the fight is between two Alliance members, then a
guilty Empire will be decided on and appropriate action will be taken
against the guilty Empire."
They have done their best to maintain a good relationship with the Drakons, Phooka and Grippli. They are also at war with the Vasari, mainly because they attack their allies. Numerous lesser Empires are also under the protection of the Alliance.

Colonies
Strict standards have been upheld when it comes to colonising. As soon as terraforming technology became cheap enough to use in large quantities they went on a terraforming spree: Project Terra I. Later, the standards were lifted further and Project Terra II was initiated. Nowadays all Castera'an colonies are made to be self-sufficient and well armed.

Technology
The Castera'an have done their best to advance in all available technological areas, but there are some areas in which they excel. One of these areas are terraforming technologies. Due to interest in the viability of a planet for improved colonies the Castera'an have invested millions in the production of powerful, easy-to-use terraforming tools.

The Castera'an are also the owners of the most powerful force-fields in the known galaxy. These shields are incredibly difficult to crack open from the outside while the ship inside can still fire out of it. The shields also have the ability to pass through most other shields, making them excellent for boarding crafts. These effects are caused mainly by a phase effect caused by the shields, causing anything inside the field to become partially immaterial. The way these shields work are a closely guarded secret, as they were one of the most important tools in their dominance. The shields are not completely invincible, though. They may only be used for a short period of time before they must be left to cool off. They also aren't particularly cheap, and no infantry versions have yet been developed.

The Castera'an have two other powerful tools at their disposal. One is an extremely powerful planetary EMP. It is capable of disabling an entire planet's fleets and defensive systems for a few minutes. It can generally get through a lot of magnetic shielding as well.

The other is the ability to create a temporary warp gate for fleets to come through. The prototypes and earlier versions opened a warp gate to an unspecified destination, although as pirates generally came out it is believed that the pirates have technology to attract such warp gates. Recently the technology has improved when they discovered how to guide it to their own passive permanent structures. It can now be used as a sneaky, space efficient yet hugely energy consuming method of calling in a fleet to the battlefield.

As for their regular weaponry, those are pretty average. They use a mix of plasma, laser, explosive and magnetically accelerated weapons. Their missiles are quite good, though, with the ability to add more compact explosives, better steering and more advanced targeting AI. They have also managed to create and utilise particle missiles, which although less effective mean that physical missiles do not have to be carried around.

Fleets
The Castera'an keep an effective, robust space force. Although most of their ships aren't the best, they're good enough. There are several kinds of ship:

Trading and civilian vessels are made to have space for people and storage. They are generally only lightly armed, just to fend off pirates for a short while if absolutely necessary. Many of these ships have interstellar capabilities.

Small combat ships such as fighters generally don't have any better than interplanetary capabilities. But they are agile, generally armed with missiles and a gun of some sort and compact enough to fit in cargo holds. These are usually used for ship-to-ship combat and as a bit of cannon fodder.

Then there are medium combat ships. These make up the backbone of their fleets. They are useful for carrying small squadrons and patrolling. They are usually capable of short to medium interstellar distances. They are often equipped with numerous small guns, some missiles and maybe a bomb chute and heavy gun.

And of course there are the massive battleships. Measurable in kilometres, these were designed to fend off the more advanced races. It was only when they heard of the might of the Vasari that they began producing these, since before the surrounding Empires were of no threat otherwise. These ships are few, but they are powerful. They use the best technologies the Castera'an could afford to use. They have weapons to shoot everywhere around them. They often have a really heavy gun or two as well, such as a massive rail-gun. While they have plenty of room for an entire fleet, many of them also have the ability to warp a fleet to their location. The energy cost of this is massive, though, and could leave the battleship vulnerable as it recovers.

Then there are the flagships. The Castera'an have had multiples of these across their history. They have always been medium sized ships. While this may not seem good enough for what should be an Empire's prized vessel, the flagships weren't only used for war. They are also used for diplomatic, emergency response and economic activities. Most Empires aren't happy about a 5km long warship rocking up on their doorstep. The current flagship is called The Thames. It is a massive space shuttle which uses a space-bending warp-drive. It possesses many weapons, but it has a sleek elegance about it too. Combined with an elite crew, it and its EMP superpower, shields and agility have been known to conquer entire enemy home-worlds of less-advanced Empires. It is generally used to spearhead most Castera'an interstellar activities, warlike or not.

Brief History
When the Castera'an first rose to space they were branded as warriors. They made allies, moved forwards in technology but they were soon stopped by a new enemy that equalled them in might. They were locked in a stalemate unless someone made something better.

During that war the current commander of the Empire and captain of the flagship retired from old age. As he had no descendants, he passed on his responsibilities to the flagship's vigilant and skilled gunner, called Moint Zileth. The old captain had made a wise choice, as Moint was a powerful captain and using his skills he pushed the boundaries of the flagship to the limit and devastated their long-time foes. This was only the beginning of the Castera'an's rise to power.

Moint Zileth commanded fleets in many more battles, but he managed to develop even more alliances. Eventually he officially changed the branding on his Empire from a warrior to a diplomat. Using the title wisely the Castera'an became even more powerful.

They then met the other empirical superpowers of the Galaxy- the Grippli, Drakons and Phooka. They made sure that they became allies, as these Empires were many times more powerful than the ones encountered before. Through their alliance, they met the Vasari, who were enemies from the beginning.

Nowadays the Castera'an have strong diplomatic ties with the Drakons, Grippli and Phooka. They also have sophisticated technology and arguably the most liveable Empire in the known Universe.
It's probably done now, unless I find anything else to put in there.
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Wed Apr 20, 2011 6:06 am

Oh yes... we'd better say what fuels the races use...

The Grippli use, foor a small part their psychic powers, but for the main part, they have developed a piece of bio-technology [you can't really call such a thing a creature...] that consumes almost anything, and outputs electrical energy to power the ship. Various materials have a higher or lower energy output, and basically organic matter gives a much higher output then non-organic matter. The organic matter fed to these things is usually also something carefully grown so as to ensure highest possible energy output.

On another not, Grippli still only eat/drink black liquid which i will explain later...
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Wed Apr 20, 2011 6:27 am

Fuels... A combination of fusion and solar should do it, with the occasional bit of fossil fuels (including spice). Energy is stored in either large batteries or hydrogen fuel cells.
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Wed Apr 20, 2011 10:29 am

Oh yea. I think I'll get all the info for Drakons. We also use Fusion Reactors, as you know, and highly conducting batteries known as fusion cells. The larger ones are very powerful, and the smaller ones, like those used in armor and Gauss Rifles, are able to hold enough power to fire at max 1000 shots.


Last edited by LegionOfShadows on Wed Apr 20, 2011 8:34 pm; edited 1 time in total
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Wed Apr 20, 2011 10:50 am

Drakons

A sentient species of
warm-blooded reptiles, they are said to be the heirs of humanity.
Evolved from Earth's lowly Komodo Dragons, they soon develepod wings,
and walked upright. Once Humanity found out that they were becoming
sentient, the Empire nurtured them, and gave them much technology.
Finally, when the Drakons evolved and traveled to the stars of their own
accord, they struck up a relationship with Humanity. The two species
became strong allies, both having evolved from the same world. Of
course, once the Human Empire was obliterated, the Drakons gathered up
the remnants of Humanity's technology, and became a power in their own.

However,
they met the Vasari. These dreaded beings waged a racial war against
the Drakons, never being merciful, never giving quarter. The Drakons
then evolved from a peace-loving empire to a faction which was witness
to war every day, their warriors becoming deadly, their killing an art.
Drakon cadets would undergo fifty years at a prestigious battle school,
and emerge well oiled machines of death. They had psychics, true, but
they were rare, 1 in 1000 being a psychic. However, they had great
psychic academies. Most psychics emerged not masters, but somewhere
between experts and mediocres. However, there were enough great psychics
to have a chance in battles against the Vasari. Then, the unthinkable
happened. In a massive blitzkrieg, the Vasari totally destroyed the
Drakons' homeworld of Antus, scattering the rocks and dust of it
millions of miles away. They then, with the last billion of their
populace, colonised a system named Archetflaka, with a Green Dwarf star.
They were decimated, but the secrets of their platinite, a miraculously
hard metal, and their amazing skills at making starships would help
them become a force again.

The Drakons have a logical way of thinking with their tech, mainly their
weaponry, that 'If something is pretty damn good, then we use it.' This
can be seen in their almost archaic system of Gauss cannons, but these
powerful weapons of war can still disable a Vasari ship. Of course, that
would be one of the larger ones, which are nearly non-existent.
Instead, the smaller ones, which require less energy, are fired at
specific weakpoints, like the engines, or bridge area. Two shots of a
smaller one would eclipse that of the larger one, and would use less
energy too. They also use magnetic recyclers, recycling the magnetic
bleed off energy from the shot to power it again. 65% of the power is
regained, which allows for quick barrages. They also use plasma as one
of their main weaponry tools. The plasma lance is undoubtedly the
strongest weapon in the Drakon arsenal, able to puncture three Drakon
ships, side by side, straight through. However, it uses colossal power.
50% of power is delegated to the cannon to fire one of these, but the
Drakons are working on a new design, where bleed-off energy from the
Gauss Cannons can be used, and the heat from the engines heats the
plasma. As such, on the most advanced Drakon ships, it would only take
25% of power. They also use plasma howitzers, which just send massive
blobs of plasma, whereas plasma lance creates a tightly packed damaging
beam. The Armaggedon XV missiles use blast plasma to create a large
explosion, which would, with fifteen, take out a capital ship's not
insubstantial shields, and itself. However, the standard Drakon ship stores dozens
of these. Destroyers: Hundreds. Capital ships and cruisers: Thousands.
Thats what comes from having a massive weaponry stockpile. However, they
aren't the quickest of missiles.

Drakon ships are powered by
colossal fusion engines. These behemoths generate so much power... the
only contestant out there is the Vasari's mysterious energy source. They also use jump-drives called Mag-Drives, which propel the ship at a third the speed of light with its magnetic propulsion.

Drakon soldiers use Gauss Rifles and Energy
Katanas as their standard weapons. Most Gauss Rifles are semi-automatic,
but the power of one single shot can shred a Drakon in two. It is powered by one fusion cell, and a dozen of these can be carried on a Drakon's body, which would still have room for more weapons. The energy
katana uses a powerful platinite body which is electrified to such a
high power that it simply melts lesser metals. Even when it runs out of
power, it can still be used, and is a fearsome weapon.

Alliance with Gripp'li

It
is holding thin, after the scouring of the Drakons' homeworld, but the
Drakon diplomats and ambassadors only wish to promote an alliance
between the two empires. saying that with the might of the Vasari, it is
needed.

Drakon ships:

Drakon ships are designed to be permanent, powerful
starships. The level of meticulous detail they put in honeycombing it
with bulkheads and blast doors, it makes most ships operational even
after 95% of their hull is damaged. Of course, it would destroy some of
their weapon systems, it would still be intimidating. Of course, against
the Vasari, one-on-one is usually defeat for the Drakon ship.Two-on-one
would defeat the Vasari ship anytime. However, it is usually in favour
of the Vasari. But still, it usually means crippled Vasari ships, and
the Drakons dead. However, the Drakons have a few tricks up their
sleeves. One of these is the famous Space Station Antus, the largest
Station ever built by the Drakons. A behemoth of a station, one hundred
kilometers large, it also has the most powerful fusion engines ever
built, and a star-drive. Which means massive mobility.It can extend a
docking ring so that fully one thousand Drakon warships can dock on the
ring alone. Coupled with on-station docks, and shuttling, it can host
fully three thousand ships at one time. However, that is the full extent
of the Drakon navy. Thre are a few weapons on the station as well. At
last count, fully fifty Mark III Gauss Cannons were on the station, with
three, I repeat, three Plasma Lances. Think that's an arsenal? You bet
it.


The current Drakon Flagship of the Navy is the Kriktosian Slayer.
This monster measures in 12 kilometers long and four wide. This is the
second largest Drakon ship out there, the largest being the
super-carrier Leviathan. The Kriktosian Slayer is armed with two plasma
lances, and twelve Gauss Cannons. It is stocked with five-hundred
supersized missile pods, equalling nine-thousand Armageddon XV
missiles.It also has the best shields, best engines, best commander, and
best armor of the Drakon navy. Its commander, Grand Admiral Chelitay,
is the leader of all the Drakon Navy. The shields are scavenged from the
Vasari, equalling a very powerful shield,but not as powerful as Vasari
shields. The engines are Mark XII Collosus Fusion Engines, giving it
massive power.Also, it uses the magnetic field used by all the reactors,
which overlaps, to boost the three-main reactors' energy output. In
effect, it can go three-hundred percent speed with meltdown happening in
ten minutes. Pretty good. And the armor is two meters thick at the
thinnest point, and it is reinforced with interstitial honeycombing,
blast doors, and bulkheads. It can take a hell of a beating. But, it
cost a lot. It was all Drakon material, but the construction took fifty
years, due to platinite shortage, and all the complex parts. But it is a
beast.


Last edited by LegionOfShadows on Wed Apr 20, 2011 8:32 pm; edited 1 time in total
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Wed Apr 20, 2011 11:34 am

Is that a glitch I see or just incorrect use of enter?

Quote :
The larger ones are very powerful, and the smaller ones, like those used in armor and Gauss Rifles, can hold so much energy that you can fire 1000 shots from a single battery.

Also no more of this 'It is so powerful it can... It is so efficient it can power a... it can hold so much energy it can...' it is unnecisary and makes it sound overpowered.
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Wed Apr 20, 2011 8:30 pm

mm. How about hold enough energy?
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Thu Apr 21, 2011 6:27 am

You posted at exactly midnight!! High five for skillz *Highfive* 1!!!

Sure
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Thu Apr 21, 2011 2:12 pm

Anything else I can do to help?
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Thu Apr 21, 2011 4:14 pm

uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuummmmmmmmmmmmmmmmmmmmmmmmmmmmmm....

You could come up with plot ideas... oh yes I still haven't finished the op

ill just tell you what happens... basically, the Frogs inherit the station from the Drakons. For the RP, or at least the beginning, the Frogs control the station.
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Thu Apr 21, 2011 4:15 pm

Grippli I mean GRIPPLI
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Fri Apr 22, 2011 5:49 am

Well... My Castera'an come and attack the Vasari fleet from behind after receiving a cloaked coded distress signal. We should go and attack the Vasari in their own Empire some time or another. Not sure about anything else.
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Fri Apr 22, 2011 6:34 am

No.

The RP starts AFTER the battle. And the last time the Drakons tried to attack them at one of their own planets they lost their homeworld so not only did that create massive fear of the Vasari from the other races but no one would ever dream of trying again... for now. Maybe later on in the RP but not straight away.

Anyway... maybe there's a rebellion on one of the race's colonies and all emebers of the alliance are sent in to try to deal with it, whether by force, diplomacy or trickery. And the players are sent to this planet. Later on, as the rebellion is about to be stopped, the Vasari arrive and the players have to survive. Later an aid fleet arrives from whoever's empire owns the planet to assist any survivors and the players are taken back to the station.

Any volunteers for it to be their empire's planet?
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Fri Apr 22, 2011 7:26 am

Ah. OK. My Empire still sent a fleet as reinforcements in the battle.

I like that rebellion idea. Sounds interesting. I wouldn't imagine my Empire having a large-scale rebellion, but if nobody else appears there could be a bunch of people who are unhappy about my battling against the mighty and fearsome Vasari.
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Fri Apr 22, 2011 7:33 am

Should we have it a Grippli planet? The inhabitants don't like Grippli beliefs and want to keep their own so try to force the Grippli out...?

Or if it's the Drakons it could b ethe people of the planet have wanted to rebel for a long time now but only have the Drakons seemed weak enough for a successful rebellion?
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Fri Apr 22, 2011 11:10 am

I like that explanation.

Right. After the battle. The Drakons give the station to the Grippli for the moment, as it will benefit the Grippli with many wepaons systems, and a station, and it will benefit the Drakons so they are not spread out as much.

I think that we're good to go. Just need a char sheet.
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Fri Apr 22, 2011 12:33 pm

No we need more plotting.

And the Drakons gave the station to the Grippli after they were forced to evacuate the planet it orbits. The planet was scorched beyond repair or regrowth. It was poisoned so that no creature could survive upon the surface or within the atmosphere for millenia to come. Seeing as the station was built to protect the planet, which no longer belongs to the Drakons, they have little use of it and it's running costs make it more of a burden without nearby resources. So they gave it to the Grippli.
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Fri Apr 22, 2011 3:50 pm

eeeegggooooooooooooooooooooooooooooood.
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Sat Apr 23, 2011 7:05 am

?
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Sat Apr 23, 2011 7:44 am

meeeeennnsssss goooooood meee freeend
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PostSubject: Re: Space Station Poladon - The Third Age [Needs a better name... much better muaghahahaa]   Sat Apr 23, 2011 8:04 am

mens good?!?
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